package de.koller.oceanFramework.gl;

import de.koller.oceanFramework.tree.Sea3;
import org.lwjgl.opengl.GL11;

/**
 * 
 * @author Fabian Koller
 */
public class OceanRoot extends Sea3 {

	/**
	 * 
	 */
	@Override
	protected void init() {
		
	}

	/**
	 * 
	 */
	@Override
	protected void release() {
		
	}

	/**
	 * 
	 * @param elapsedTime
	 */
	@Override
	protected void render(int elapsedTime) {	
//		GL11.glEnable( GL11.GL_CULL_FACE );
//		GL11.glCullFace( GL11.GL_BACK );
//
//		GL11.glDepthFunc( GL11.GL_LEQUAL );
//		
//		GL11.glAlphaFunc( GL11.GL_GREATER, 0.1f );
//		GL11.glEnable( GL11.GL_ALPHA_TEST );
//		
//		GL11.glHint( GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST );
	}

	/**
	 * 
	 * @param elapsedTime
	 */
	@Override
	protected void update( int elapsedTime ) {

	}
	
}
